The bridge is two pieces: the addonthat runs inside s&box, and the MCP server that links Claude to it over local file IPC. Install the addon once, then connect the Claude side.
Install it from the s&box Asset Library. s&box drops it into your project's Libraries/claudebridge/ automatically.
One command. It registers + auto-updates the MCP server and bundles the cookbook brain, the specialist agent, the screenshot workflow skill, and onboarding — the full experience.
/plugin marketplace add LouSputthole/Sbox-Claude
/plugin install sbox-claudeThen restart Claude Code (or run /reload-plugins).
Works with any MCP client (not just Claude Code) — you just wire the brain in yourself. Needs Node.js 18+.
claude mcp add sbox -- npx sbox-mcp-server@latestIn your project folder, ask Claude “Check the bridge status” — you want connected: true with a live handler count. Then try “Create a cube at 0, 0, 100 with a box model.”
The Claude Bridge dock (View → Claude Bridge) gives a status readout, but you do not need to keep it open — since v1.3 the bridge runs on a static frame handler that processes requests with the dock closed.
Once it's connected, you just talk to Claude in your project folder — no commands to memorize.
Plain English; Claude writes the C#, wires it up, and checks its own work.
This is where the cookbook brain kicks in and builds it the way shipped games do.
For anything visual, Claude aims a camera, screenshots it, reads the result back, and fixes the angle/lighting before showing you. For multiplayer it runs networking_lint + inspect_networked_object. You don't have to ask — the sbox-build-feature skill enforces the build → screenshot → verify → fix loop.
For a self-contained feature, point Claude at the bundled sbox-game-dev agent: “Use the sbox-game-dev agent to build a wave-survival mode with a round timer, escalating spawns, and a HUD.”
The brain — code-grounded recipes mined from 51 shipped open-source s&box games. Genre playbooks, system how-tos, engine references.
Correct s&box C# — Unity→s&box translation, the rules, and component/UI/networking/physics references. Stops Unity-pattern hallucination.
The screenshot-driven build → verify → fix workflow, so Claude isn't building blind.
Turn one ask into a playable starter scene; a wizard checks the bridge and your libraries on first connect.
You can also invoke any skill explicitly, e.g. /sbox-claude:sbox-build-feature.
.scene files in Git.