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Claude Bridge for Unity

Drive your Editor with AI.

Claude Bridge for Unity turns your running Unity Editor into ~300 AI-callable tools over the Model Context Protocol: create, build, see, and verify, all inside the Editor you already have open.

300 tools100% localany MCP client
Unity Asset Store: coming soonDownload the free proxy
Claude Bridge for Unity: drive your Editor with AI

Why it's different

Built for game development specifically, not a thin remote-procedure layer.

Built for game dev

Scaffolds, NPC & worldgen tools, scene composition, and a screenshot-driven verify loop, not just generic get/set.

Survives domain reloads

With the stdio proxy, a normal recompile never drops the AI's session.

Client-agnostic

Claude Code & Desktop, ChatGPT/Codex, Cursor, Windsurf, Cline, Zed, or anything else that speaks MCP. The model behind it doesn't matter.

Two transports

HTTP (zero extra downloads) or a self-contained stdio proxy.

Honest results

Every mutating tool verifies its change took effect before reporting success. No silent failures.

Reflection-grounded

The bridge reads Unity's real API surface, so tools reflect your installed version, not stale assumptions.

Extensible

Tag your own public static methods [McpTool] and they appear as callable tools automatically.

Local & private

Binds 127.0.0.1. Your project never leaves your machine.

300 tools across 38 families

Scene & objects

GameObjects, transforms, components, hierarchy, prefabs, scene composition

Look & feel

Materials, lighting, light baking, atmosphere, cameras, post/SRP volumes

Motion & FX

Animation, particles, audio, Cinemachine

World

Terrain, worldgen, NavMesh, physics

Systems

Input System, networking, UI & UI layout

Code

Create/edit C# scripts, reflection, runtime inspection, diagnostics, compile errors

See & test

Screenshots, visual verification, playmode control, in-play simulation

Make a game fast

Gameplay scaffolds (health/pickups/interactables/loot/objectives/economy/day-night), NPC tools

Get started

Import the Editor package, then connect your AI client one of two ways:

HTTP: no extra download

In Unity: Window ▸ Claude Bridge ▸ Options → enable the HTTP endpoint, then point your client at the shown URL.

{ "mcpServers": { "claude-bridge-unity":
  { "type": "http", "url": "http://127.0.0.1:17321/mcp" } } }

stdio: survives recompiles

Download the free, self-contained proxy for your OS, then register it with your client.

Proxy downloads (Win · macOS · Linux) →

Using Claude Code? Install the plugin

One command adds the MCP registration + skill workflows:

claude plugin marketplace add LouSputthole/claude-bridge-unity-proxy
claude plugin install claude-bridge-unity@claude-bridge-unity

Requires Unity 2022.3 LTS+ (developed on Unity 6.4). An MCP-capable AI client is sold separately or free, but not included.

See it in action

A full game running in the Unity Editor, built and driven through the bridge.

A game running in the Unity Editor with full HUD, driven by the bridgeLive gameplay captured from the Unity Editor via the bridgeDaytime view of a full game running in the Unity Editor via the bridge
Not affiliated with Unity Technologies, Anthropic, or OpenAI. “Claude”, “ChatGPT”, and other names are trademarks of their respective owners; the bridge is compatible with any MCP client.